As soon as the students login to Splash Math, they are sent to their personalized dashboards. A sample dashboard is shown below -



Student learning environment on Splash Math consists of the following key components:

  1. Next Up
  2. Curriculum and Learning Path
  3. Math Facts Practice
  4. Games & Rewards

1. Next Up
As soon as the student logs in to Splash Math, Splash Math algorithm automatically recommends a skill to the student for practice. This is based on the learning history of the child. This feature enables the student to easily pick the next skill to start from the learning path instead of leaving the decision process entirely in the hands of the child.



2. Curriculum and Learning Path

The curriculum for the default grade-level which is set by the teacher while creating the class is also shown to the student on the dashboard. The curriculum lists all available skills in the current grade in a easily readable format on the student dashboard. The teachers can asks all students or a group of students to click on a certain skill from this list. The skills also include the progress of the student in the skill. The students can start a new skill, review a completed skill or resume practicing a skill.





3. Math Facts Practice

Math facts practice form an important part of the learning process in the elementary school. Students can brush up their math facts quickly with our math facts section.



4. Games & Rewards

Splash Math provides rewards coins for each correct answer to the student. Students can spend their coins in the Games section for rewards. This leads to higher engagement among students and also motivates them to do more math. Two games are included in splash math - Aquarium and Jungle.